![]() ![]() This way the rough surface can be made rounder and smoother. ![]() Subdivision surface means a surface which is created by dividing the original surface into smaller polygons. When the Meshsmooth modifier is added to it the face becomes a so called subdivision surface. The head will get its final form when Meshsmooth modifier is added to it. The head is modeled roughly using polygons. This tutorial covers the 3D modeling of a human head in 3D Studio MAX using polygons. The structure and form of a human face is so familiar to everyone that even a small fault in the 3D model is easy to notice. Human head is one of the most difficult subjects to model believably. ![]() Notice that this is a stylized head which is not exactly realistic. The end result could look for example like this.
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